“Probably a Tree” – a song about the trials and tribulations of easy to miss but hard to avoid trees in the game “GTA V”.
I had been responsible for coercing many of our clan’s players to deliberately crash their aircraft in the game for the cause. Composing the music, performing the instruments and singing all of the vocals in the song turned this into a fairly major project for me.
Video footage included several coordinated scenes with direction and effort made by many crew members. This was a LOT of fun during our nightly sessions.
The song and video then went semi-viral around the Reddit GTA community and also reposted by Rockstar Games’s own social club.
I believe the limiting factor in the video’s spread via Rockstar themselves was probably due to the R-rated single F-bomb in the lyrics, although since the topic of the video is about trees, the word was actually fir-kin. I guess a major screw-up on my part for thinking I’d get away with that. 😝
Instruments physically performed in this piece include: the Chinese Erhu, a traditional bowed instrument. The melodica, a wind instrument similar to combining a keyboard with a harmonica, and a regular hand played Concertina. The remainder of the instrumentation was then put together in the digital audio workstation: Renoise.
The original logo was also one of my original contributions to the crew that has apparently stood the test of time. The crew emblem/logo can be put on cars and clothing in-game and is still in use on the GTAX/GTAA Crew (Clan) subreddit.
A few scraps of video of the Rockstar emblem creator used to put together a replica of the Reddit Snoo plus some crew-appropriate attire:
The game Grand Theft Auto V is now multiplatform cross-play on newer consoles and so the two crews merged from the same subreddit- The GTAX Adventure crew for Xbox 360 with the GTA Adventure Crew for Playstation.
There have been other productions created from various crew events- here’s a couple of them for the sake of nostalgia! 😃
Please note that the quality of the video here is absurdly poor as I did not have video capture ability for my Xbox until much later, so these were shot by pointing a HD handy-cam video camera directly at my television screen! 😯🤣
The Dam Busters was our first real accomplished video coordination effort, following the theme of the original movie including the long title sequence, as was common in that era.
Main Feature Film
Keep your eyes peeled- The track is included on the Not Safe for Life compilation coming out (by request of Commissioner Zdah) on April 1st 2022 on all streaming platforms. If you want a preview of the entire compilation, look no further:
Thanks for dropping by, these days while I do now have an Xbox Series S I haven’t really felt the pull of GTAV since I arrived very late to the platform, however I do still game and have spent quite a bit of time in No Man’s Sky.
If you would like to add me on Xbox, my tag is ”redheat” 😃
On March 22nd 2022, Roblox will be legally required to purge their heavily copyright-compromised “free” developer asset library or face the music from the record industry. This has caused an uproar within the developer community surrounding Roblox, as the purge will break many of the community created games.
The outcry has been huge, even more so on the official Roblox developer forums. The largest issue being that many of the developers are most likely crossing paths with copyright law for the first time.
It isn’t a secret that Roblox have purposefully profited from audio uploads to the asset library. Part of the process requires a transaction fee, this is needed for a developer to enter a new asset into the library. But that is just the tip of the proverbial iceberg.
Many of the assets uploaded to the library have been put there by users without any respect for copyright law. Roblox has turned and maintained a blind eye to the copyright abuse while cashing in on the upload fees until a recent 200 million dollar class action lawsuit got them in hot water with the music industry’s heavy hitters.
According to one Reddit poster, the 22nd of March is the end of the ”good faith agreement” that had granted Roblox 6 months to clean up the problem. One can infer from their recent announcement that Roblox have been sitting on their hands for those last 6 months, given that only 14 days notice have been provided to their users/developers.
Below is the post about my interesting adventure down the Roblox copyright rabbit hole, as someone who’s content has been illegally used on Roblox.
Due to Roblox’s announcement I received an email from a developer in my inbox this week that tipped me off to this Roblox announcement, I will come back to that later.
Some perspective here-
I’ve only recently discovered Roblox, and in turn found my music has been on the platform for the last 8 years, and is now used in a swathe of Roblox games without even so much as attribution.
These are games that earn their developers and the Roblox company real living-wage levels of money and we-the-uncredited indie don’t see a cent nor do we get “free exposure” since we’re uh, uncredited. That’s a bit of a smack in the nethers to put it mildly!
From my perspective, Roblox’s decision to make all audio clips longer than six seconds unavailable to developers it is the right move. Its a business decision that makes sense. The content library is totally and utterly compromised.
From the perspective of an unaware/naive developer this will be a harsh wake up and a bit of an unforgiving lesson, though the consequences of this move will at the very least point the developer firmly in the right and correct direction, helping them to build themselves a robust and legitimate reputation as ethical content creators.
As an uncredited, seemingly angry composer (I’m not) you might assume I want to see my material completely deleted from Roblox, that is not the case at all. Instead I’d like there to be a route to help acquire customers for myself organically on Spotify and other music services where my stuff is available legally and conveniently, I can then earn my fair share of income for my work too. I could request a fee or direct royalties from a developer, but realistically these developers are likely not going to be able to stomach the price.
A contradiction we are all seeing today is between Roblox’s 3rd party child protection terms and the upcoming deadline that require developers to abide by the law and license all content properly- in reality any developers that are using content provided for free under condition of attribution are immediately in breach of the license the second it goes live on March 22nd.
This is a major problem with such things licensed under Creative Commons attribution licenses and similar, that are then invalidated if missing visible, usable hyperlink attribution.
As mentioned prior, a few days ago a developer proactively reached out to me requesting to retain free usage of my illegally hosted unlicensed work for their game. After a bit of research I found that the developer earned a significant living wage from this game. Yikes.
Before we have lawyers rattling their briefcases here, I need to emphasise that getting lawyers involved especially across international borders is never going to end well for the small indie no matter what, I’ll explain for the unaware.
Reputation is hard to gain and easy to lose and there just isn’t enough money in the world that can remove a permanent shit stain from an indie-creators reputation after being an asshole to another indie-developer for a fraction of monetary scraps in return.
I write this as someone who has been accused by an armchair lawyer of not “enforcing my rights”, here on Reddit. I have a wife, only two cats and a mortgage. Finances for an indie just do not permit that sort of brazen behaviour with money.
So it got me thinking (intensely, I can attest) what exactly is the solution here. What do I want out of this? It took me a few hours literally sketching out and mulling over some ideas on my iPad. Ideally, brand awareness. Desirably? An organic increase of “foot traffic” on existing streaming services.
I created for the developer that contacted me a 3D object (a nice one) for use in Roblox, requiring the object to be present in the areas of the game where the song/music is used, and produced a license contract that stipulates the precise conditions such as where the object must be and how it must be clearly visible to all players when the composition is used.
The developer happily signed it yesterday and voluntarily produced evidence of it already working in-game. But its just a logo!– it is more than that. Sure, it is a logo, and a compromise and it is also proper and official shiny brand awareness.
Collaboration is key. Here we have helped a developer bridge the maw between invisible unattributed outright theft to creating the environment where organic returns and goodwill far outperform any short term gains from petty legal action. On Roblox.
The game will be updated/server restarted this Tuesday, so before the Roblox deadline.
I am aware that the specific solution in this post may only apply for a very small niche of developers and composers. However, a proactive developer is more likely to succeed than one that has to listen to rattling briefcases.
Concerning brand awareness, googling my personal name actually returns more pornography than actual accurate results, so that 3D object is a very specific shape.
The below video is not provided on the reddit post, however the developer that provided this gave permission for me to use it on my site.
I did some digging through SEC documents and found some detailed information that while it doesn’t make this any better – it does clarify things some.
Why March 22? March 22 marks the end of the six month good faith agreement between the music industry reps and Roblox that was part of the settlement.
Music industry would agree not to sue in exchange for Roblox taking on the task of gutting copyrighted content and continuing to do so going forward. For six months, that is what Roblox presumably did and reported as much in their filings.
However, as of March 22 Roblox is no longer protected by this agreement, and you can bet that there will be interested parties working around the clock scouring Roblox for any possible misuse of copyrighted music or sounds that they can sue for.
Blood is in the water now. It’s clear from Roblox settling that a case against them would likely hold and the music industry is fresh out of good faith come 3/22.
The solution when you can’t find a way in six months to reliably screen for copyrighted music (much less control bypassers)? Shut it all down. Eliminate the possibility of risk by privating everything over 6 seconds long.
They are going to have to do the same with other assets too. It’s clear from what I read that it is necessary to in order to keep from getting sued.
There was a strong focus on continuing to try to find a reliable way to allow users to upload assets while rigorously screening them. They are well aware of the financial implications of taking a hit over these draconian measures – it’s spelled out in the numbers.
Does knowing this make this any less painful for developers? Not at all. It will have serious impact on untold thousands, if not millions of games due to the blanket approach of taking it all private.
They will continue to cater to the well-paying safe-bet corporate clients who want to market and sell on Roblox – but from the statements I saw they are going to continue to look for ways to keep their core player-developer vision intact without being sued. There are plenty of litigious parties out there that will dig deep for infractions.
I’m not making excuses for the poor deployment of this, but maybe it will shed some light on why March 22 is a hard deadline.
I don’t usually get wonderful stuff so early in the morning but a twitter friend CaptainHarpo has just posted their visit to my No Man’s Sky build on a planet in the Euclid galaxy, a game that has stolen my heart because it is such a beautifully crafted procedurally generated universe that has some of the most innovative use of code I have seen since the demoscene ate my nightbacon.
Both myself (Xbox: redheat) and my wife Ilona-Ruby (Xbox: LaKittyPitty) have spend hardcore hours together exploring this work of art with all of the special expeditions completed too.
No Man’s Sky is a living, breathing thirteen gigabyte demo that just keeps getting better and better with each new update. Hello Games produces these updates at no additional expense and there are no micro transactions whatsoever in the game, it is amazing.
I have had a bash with the “Bytebeat” chiptune in-game synthesizer though I find it hard to work with such a small number of notes. In this base build, I used three groups of synths, two configured for C-major and the other for F-minor. This allowed me to make at least half of the Meow Meow Meow kitty song main melody. The Bytebeat song is actually long enough to recite the whole main verse but I had to make a choice between phrase complexity versus timbre, and I opted to make it sound awesome with layered timbre.
I have been told that automatically power cycling the animal farming equipment (the milkers) for drums was brilliant.
I look forward to seeing what is still yet to come as Hello Games surely has something very very special here.